MnR Thu 17th Dec – 1: Last time in this series we featured what a default strategy on T-side constitutes and how to employ it. If you missed it, you can find the blog here. The middle features connection paths to both bombsites with “Highway” or “Speedway” and the “Vents”, making it an extremely important strategic choke point. Even more so because the Vents offer a second option for the terrorists to enter the B-Bomb site. To ensure that no Terrorist is able to enter the Vents many teams send two players to the mid area, with one being able to rotate if need be. The remaining two CTs concern themselves with the entrance points to the A site: Of course, there is a multitude of different variations how to cover the angles of the described choke points like boosting one player from B into Vents or pushing up in middle but the general problems for the attackers remain the same. Problem Solving Strategies If you are an experienced veteran on the outskirts of Chernobyl, all the above might be old news to you. So how does EnVyUs approach this conundrum?
How to Flush DNS Cache in OS X El Capitan
Garbage collection is the act of cleaning up cache files that are out of date and stale. Garbage collection of old cached files will be disabled. When the preload occurs the cache files for the post being refreshed is deleted and then regenerated.
· Max McCall, l’un des Game Designer d’Hearthstone, a publié cette nuit un nouveau message sur les forums officiels visant cette fois-ci à répondre à certaines interrogations des joueurs concernant le système de matchmaking du jeu. Comment celui-ci fonctionne? Explications! Lorsque vous lancez une partie, la seule variable qui affecte quel sera votre adversaire est votre ://
Your current rank What are skill ratings? Skill ratings are a numerical value given to a player to determine their skill. Winning matches will increase your skill rating, while losing will decrease it. How can I see my skill rating? This value is not visible in a numerical value however, we have values assigned to ranks. How do I get a rank? You must first complete your placement matches in the competitive 1v1, 2v2 or 5v5 mode to receive your rank. How do placement matches work?
Upon joining the Competitive 1v1, 2v2 or 5v5 queue, you are asked to complete 10 placement matches. These matches are used to determine your skill rating. In what modes can I earn rank progression? How is my rank progress calculated? If they have a higher skill rating and you win, you will gain more rating than if they were lower than you. We also calculate your individual performance during the match so even if you lose but did well during the match, your skill rating will not be decreased as much as someone who did not do well on your team.
Set to twice the value of ReplicationParallelism. Thus, in this case, ReplicationParallelism cannot be greater than Error is thrown at database creation. Set to 0, which enables parallel propagation Set to 1 or not specified. Set to 1, which disables parallel propagation.
· Over the past several months we’ve been working on improving matchmaking. In this post we’d like to share with you where matchmaking currently stands and give you a sneak peek on an upcoming matchmaking
Please see the details below: To improve server performance, you can preload the cache. You can preload the cache with a collection of parameterized report instances in two ways: Create a cache refresh plan. When you create a refresh plan, you can specify a schedule for a single report or specify a shared schedule. Create a data-driven subscription that uses the Null Delivery Provider. When you specify the Null Delivery Provider as the method of delivery in the subscription, the report server targets the report server database as the delivery destination and uses a specialized rendering extension called the null rendering extension.
In contrast with other delivery extensions, the Null Delivery Provider does not have delivery settings that you can configure through a subscription definition. Caching a report is especially useful if you want to cache multiple instances of a parameterized report where different parameter values are used to produce different report instances. Note that you can only specify query-based parameters on the report.
When you specify a schedule or when you create the data-driven subscription, you schedule how often the reports are delivered to the cache.
RFC Fielding, et al. For entity-header fields, both sender and recipient refer to either the client or the server, depending on who sends and who receives the entity. Accept headers can be used to indicate that the request is specifically limited to a small set of desired types, as in the case of a request for an in-line image.
The media-range MAY include media type parameters that are applicable to that range. Each media-range MAY be followed by one or more accept-params, beginning with the “q” parameter for indicating a relative quality factor.
· Suite à de nombreuses questions de la part des joueurs sur le matchmaking, l’équipe a décidé de créer une FAQ et de rendre le système plus clair aux yeux des ://
This is usually an ideal behavior. Your site will load faster for visitors who have cached your style sheet, so your server will handle fewer requests and consume less bandwidth. By default, cached files expire relatively quickly. This means that while you or your team might experience a problem with a cached style sheet immediately upon making a change, infrequent site visitors say once every few days will probably be oblivious to any issues with cached content.
They all involve some variation on the same theme:
An entry in an HTTP cache exists in one of three states: Fresh If the content is new enough younger than its freshness lifetime , it is considered fresh. An HTTP cache is free to serve fresh content without making any calls to the origin server at all.
Néanmoins, certains aspects de l’opération vont demeurer en place, notamment le mode Wingman (jouable en 2vs2), mais ce qui est plus intéressant est l’introduction d’un nouveau système de matchmaking intitulé le «Trust Factor»
By Matt Gaunt Matt is a contributor to WebFundamentals Rich offline experiences, periodic background syncs, push notifications—functionality that would normally require a native application—are coming to the web. Service workers provide the technical foundation that all these features rely on. What is a service worker A service worker is a script that your browser runs in the background, separate from a web page, opening the door to features that don’t need a web page or user interaction.
Today, they already include features like push notifications and background sync. In the future, service workers might support other things like periodic sync or geofencing. The core feature discussed in this tutorial is the ability to intercept and handle network requests, including programmatically managing a cache of responses. The reason this is such an exciting API is that it allows you to support offline experiences, giving developers complete control over the experience.
Before service worker, there was one other API that gave users an offline experience on the web called AppCache. Things to note about a service worker: Instead, a service worker can communicate with the pages it controls by responding to messages sent via the postMessage interface, and those pages can manipulate the DOM if needed. Service worker is a programmable network proxy, allowing you to control how network requests from your page are handled.
Volcano releases de_cache for CS:GO
In Global Offensive, the original version of the map takes place a German nuclear power plant, while the revamped version takes place in an American one. Unlike most Counter-Strike bomb defusal maps, the map revolves around a central structure rather than multiple lanes, with the two bombsites being overlapped on top of each other. In Global Offensive, before the rehaul, many players had criticized the map for being too CT-sided. Due to the map’s unusual structure, CTs have access to a wide array of defensive positions that are very difficult for Ts to reliably clear one by one, particularly in the 2 bombsites.
As a result, the performance of Terrorists was influenced heavily by lucky enemy positions, weakening the skill-based gameplay.
· Основной упор в тематике нашего мониторинга сделан на Сервера counter strike, игры, которая уже успела завоевать множество сердец
If shared-cache mode is enabled and a thread establishes multiple connections to the same database, the connections share a single data and schema cache. This can significantly reduce the quantity of memory and IO required by the system. Prior to this change, there were restrictions on passing database connections between threads.
Those restrictions were dropped in 3. This document describes shared-cache mode as of version 3. Shared-cache mode changes the semantics of the locking model in some cases. The details are described by this document. Shared-Cache Locking Model Externally, from the point of view of another process or thread, two or more database connections using a shared-cache appear as a single connection. The locking protocol used to arbitrate between multiple shared-caches or regular database users is described elsewhere.
Figure 1 Figure 1 depicts an example runtime configuration where three database connections have been established.
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